The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. Its purpose is to minimise incompatibilities between different software packages, ease the support burden for Linux-based pipelines and encourage further adoption of Linux by software vendors. The Reference Platform is updated annually by a group of software vendors in collaboration with the Visual Effects Society Technology Committee.
The Calendar Year 2022 (CY2022) Reference Platform is the target for all major software releases in 2022.
30th July 2022 - CY2023 Draft updated. Boost bumped to 1.80 and NumPy to 1.23.x
1st January 2022 - Software providers should now use CY2022 as the build target for all new major releases.
31st October 2021 - OpenVDB 9.x confirmed for CY2022 following the release of 9.0.0 supporting OpenEXR 3.
Each annual reference platform is designated by the calendar year in which major product releases should be targeting that particular reference.
All versions should be considered exact required versions, except for those components where indicates that:
Switch to new libstdc++ ABI
|macOS||Minimum Deployment Target||11.0
|Windows||Minimum Platform Toolset||Visual Studio 2022||Visual Studio 2019
v16.9 or later
|Visual Studio 2017|
|Windows SDK||10.0.19041 or later||10.0.19041 or later||v10|
(built with ucs4)
|3.10.x||3.9.1 - 3.9.latest||3.7.x
|2.7.9 - 2.7.latest|
(6.5 planned for CY2024)
|Qt for Python
|5.15||5.15||5.15||5.12 (with patch)
(or 3.2.x if released
by Oct 31st)
(or 9.x if not released
by Oct 31st)
|FBX||2020.2 - 2020.latest||2020.x||2020.x||2020.x||2019.x|
(or 2.2.x if released by
(v2 in CY2021)
(or 2.0 if released by
|Intel TBB||2020 Update 3
(Plan to move to
oneTBB in CY2024)
|2020 Update 3||2020 Update 2
|2019 Update 6||2018|
(Plan to move to
oneMKL in CY2024)
Minimum Deployment Target in Xcode
Xcode’s “Deployment Target” identifies the earliest OS version on which your software can run.
To set the Deployment Target for the compiler, use the option "-mmacosx-version-min=10.13“ to specify the APIs marked as available. For the linker, use the option "-macosx_version_min 10.13" to instruct the linker to create a key in the Info.plist file which marks the executable as being able to run or not for a given OS version.
The MACOSX_DEPLOYMENT_TARGET environment variable also sets the minimum deployment target and is used if the compiler option is not specified. The environment variable is also recognized by CMake.
Note: Despite the backward compatibility, it is still possible for runtime behavior to be affected by SDK and OS version, hardware etc.
More information on configuring developer tools is available in the SDK documentation.
Frameworks vs Shared Libraries
In general, the Frameworks approach is recommended over shared libraries for building and deploying components like Qt and Python on macOS.
UPDATE: May 22nd 2021 - CY2022 dropping 32-bit support
The move to 10.15 requires all apps to be 64-bit, with 32-bit releases no longer supported.
UPDATE: April 4th 2021 - Building Qt for macOS
Building Qt against C++17 requires a minimum macOS version of 10.14 otherwise Qt fails during configuration. If 10.13 support is needed then a known workaround is to build Qt against C++14.
Python 3 is a required upgrade for software providers from CY2020 onwards as Python 2 is no longer supported beyond 2020.
For users of Red Hat Enterprise Linux and RHEL-derived Linux distributions (such as CentOS Linux and Rocky Linux), the Redhat Developer Toolset (DTS) offers gcc and other build tooling that provide increased compatibility and it is used by many software vendors and studios. DTS 9.1 provides gcc 9.3.1 for compatibility with CY2021, and DTS 11.0 provides gcc 11.2.1 for compatibility with CY2023.
For those who want or need to use llvm, some studios have been successful building clang with DTS and using that to build software that is compatible with vendor-provided libraries.
Since gcc 5.1, libstdc++ introduced a new library ABI that includes new implementations of std::string and std::list. In order to maintain backwards compatibility the old implementations are still supported in parallel with the new ones. The choice of implementation is made using the _GLIBCXX_USE_CXX11_ABI macro, and the VFX Reference Platform up to CY2022 used the older option so the compiler setting for those Platforms should be _GLIBCXX_USE_CXX11_ABI=0, although that setting may not be supported by some older Linux distros.
From CY2023, the Platform has moved to the newer implementation since all the major Linux distributions have made the transition. This is a major change for CY2023 that may require a rebuild of all software against the new ABI for those moving from earlier Platforms.
UPDATE: May 10th 2020 - Redhat DTS 6.1 is no longer actively supported so availability may be limited. More information available on this vfx-platform-discuss thread.
UPDATE: November 26th 2017 - CY2018 changed from gcc 5 to gcc 6 due to integration issues discovered with the older version.
Redhat/CentOS systems can obtain gcc 6.3.1 by installing Redhat DTS 6.1. To install Red Hat Developer Toolset 6.1 on CentOS 7:
sudo yum -y install centos-release-scl sudo yum -y install devtoolset-6
If you are looking for gcc 6.3.1 source code then a copy can be found in the CentOS Vault.
Since gcc 5.1, libstdc++ introduced a new library ABI that includes new implementations of std::string and std::list. In order to maintain backwards compatibility the old implementations are still supported in parallel with the new ones. The choice of implementation is made using the _GLIBCXX_USE_CXX11_ABI macro, and the VFX Reference Platform is still using the older option so the compiler setting should be _GLIBCXX_USE_CXX11_ABI=0. The Platform will move to the newer implementations in a future year once the major Linux distributions have made the transition. RHEL/CentOS 7 and Redhat DTS still use the original implementations by default.
Providers of software libraries focused on VFX and animation content creation should aim to support their releases for the current calendar year and the three preceding years with compatible updates. Studios and end users should have no expectation of support for older libraries.
The VFX Reference Platform strongly recommends open source project maintainers provide a level of support described by the FLOSS Best Practices Criteria, which is already a requirement for all Academy Software Foundation projects.
1st September 2021 - CY2022 is now Final. The only anticipated change is the pending OpenVDB release which is due by November 1st. If any major issues are discovered then they will be shared with the community to decide whether a late change is required. In addition, a new Support Guidance section has been added towards the bottom of this page.
23rd August 2021 - A recording of the Birds of a Feather event is now available.
16th August 2021 - Thank you to all those who attended the Birds of a Feather event last week, the slide deck is now available. This is a last call for feedback on CY2022 before it is locked for Final on September 1st.
1st August 2021 - Everyone is invited to attend the annual VFX Reference Platform Birds of a Feather session at SIGGRAPH on Wednesday August 11th at 12:30pm PT / 3:30pm ET / 8:30pm UK. This is an online session again this year, and Basic Attendee registration for the conference is required at a cost of $50, although some vendors are offering a promo code that provides free registration.
31st July 2021 - Updates to CY2022 Draft for MKL, OpenEXR, and OpenVDB.
22nd May 2021 - Minor updates to CY2022 Draft for Ptex, with additional notes for ACES and macOS
22nd March 2021 - CY2021 has been updated to revert OpenEXR from 3.0.x back to 2.4.x due to a late release of OpenEXR 3 meaning that software vendors continued to ship products using 2.4. A change in policy to only allow released versions to be included in each year's VFX Reference Platform should prevent this from happening again in future. Also, FBX has been reverted to 2020.x due to there being no 2021.x released in time for CY2021.
12th September 2020 - CY2021 is now Final. Further changes are not anticipated unless a major issue is discovered and the community supports a late change.
20th August 2020 - From CY2021 the VFX Reference Platform will support Windows and macOS in addition to Linux. Details added below, and feedback welcome. CY2021 will be finalized within the next 4 weeks.
17th July 2020 - Added gcc notes to CY2021 Draft with details on Redhat Developer Toolset and clang compatibility.
7th March 2020 - CY2020 updated - Added required patch for Qt for Python (PySide) and an alternative option of using 5.13.
2nd November 2019 - Late change approved to CY2020 - OpenEXR updated to 2.4.x.
19th October 2019 - Late change to CY2020 under review to accomodate an updated OpenEXR release. Proposed change is limited to OpenEXR moving to 2.4.x. Please send feedback on this change by 31st October.
3rd August 2019 - The CY2020 Platform is now Final with no further changes planned.
1st May 2019 - CY2020 Draft published which includes the long-awaited move to Python 3. We are currently soliciting feedback on this Draft so please either send to email@example.com or share on vfx-platform-discuss. Software vendors are encouraged to provide a Python 3 tech preview release this year to help studios with testing during migration efforts.
12th September 2018 - CY2019 Final now published with OpenVDB updated to 6.x and ACES to 1.1 to reflect recent or imminent major releases of these important industry packages.
22nd July 2018 - CY2019 Draft updated - OpenEXR upped to 2.3.x.
22nd July 2018 - CY2019 Draft updated - minimum version of Python is now 2.7.9 to ensure support of PIP via PyPI.
20th May 2018 - CY2019 Draft published. The move to Python 3 has been pushed to CY2020 due to the need to focus on upgrading to the latest Qt Long Term Support release. Software vendors are requested to provide a Python 3 tech preview release in 2019 to help studios with testing during migration efforts. We are currently soliciting feedback on this Draft so please either send to firstname.lastname@example.org or share on vfx-platform-discuss.
26th November 2017 - CY2018 has had a late change to the compiler version which is now gcc 6.3.1. This successfully resolves issues that were discovered with gcc 5.3.1.
28th August 2017 - Added a note for gcc 5 and updated the Qt note to include a link to the qtdeclarative modifications.
3rd August 2017 - The CY2018 Platform was ratified as Final at the annual SIGGRAPH VFX Reference Platform Birds of a Feather with no further planned changes.
2nd July 2017 - Minor updates to CY2018 Draft for Qt and ACES.
29th April 2017 - CY2018 Draft published with significant upgrades to gcc and glibc. This also comes with notice of our intention to move to Python 3 for CY2019 in advance of Python 2 support ending in 2020. We are currently soliciting feedback on this Draft so please either send to email@example.com or share on vfx-platform-discuss. We expect to publish CY2018 Final around SIGGRAPH in July.
1st August 2016 - CY2017 Final now published with OpenSubdiv and OpenVDB being updated in addition to Boost, Ptex, Alembic and TBB as result of feedback to the Draft.
20th June 2016 - CY2017 Draft published for comment from the community. The theme for CY2017 is to minmize code changes in the year following the transition to Qt 5.
27th October 2015 - A late change has been proposed to CY2016 to move from Qt 5.5.x to Qt 5.6.x due to that version now being targetted as a Long Term Support release. Please see here for further details.
Any reference made in the VFX Reference Platform to any company or any other entity, or to their services or products, is not an endorsement or recommendation nor should it imply any such endorsement or recommendation of the quality or fitness of purpose of that company or entity, or its services or products. In no event shall the Visual Effects Society be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any such content, goods, or services identified in the VFX Reference Platform or the Visual Effects Society website.